Ahh Damien, poor poor Damien.
So the set up.
That presentation on gaming required the use of White Wolfs storyteller engine.
Now the best example of that engine in my opinion is the massively successful World of Darkness (WoD) game.
So what better way to gain an understanding of this system , but to play it.
Now I know a great person who was about to run a WoD game in the near future, but I have a problem.
I don't actually like the World in World of Darkness.
In a game of modern fantasy, in which vampires manipulate men from behind the scenes, Werewolves hide themselves as everyday people, Changelings are haunted by the fey and Giests walk around long after their deaths, I can't bring myself to like any of them.
But a solution was found, in a poor fool now called Damien Salem. A character who was created as pure mortal, a normal every day man waiting for some unspecified horror to befall him.
The agreement was that I would play a normal man for the first game, and the Storyteller would surprise me by springing a random transformation on him.
So now Damien, Navy seal and British immigrant, lazy as sin and hates red wine, is a mage with control over time, space and luck.
I laughed so hard I just had to draw him, which is why I have here 1 sketch and 1 line-art.
So I posted some videos, and in those videos there's some guy talking about some slides. But you can't really see those slides so I went and got them for you.